Rogue Legacy Beat a Boss but the Door Is Open Again
Contents
- ane Clarification
- ii Castle: Khidr (The Gatekeeper)
- ii.ane Description
- 2.2 Attacks
- 2.three Strategies
- ii.4 Remix (Neo Khidr)
- 2.v ☀
- three Woods: Alexander (The Forgotten)
- 3.1 Clarification
- iii.two Attacks
- 3.3 Strategies
- 3.4 Remix (Alexander the Iv)
- iv Maya: Ponce de Leon (The Picket)
- 4.1 Description
- 4.two Attacks
- 4.3 Strategies
- 4.4 Remix (Ponce de Freon)
- 5 Land of Darkness: Herodotus (The Infinite)
- v.1 Description
- 5.ii Attacks
- 5.3 Strategies
- 5.four Remix (Astrodotus)
- 6 Concluding: Johannes (The Traitor) - First Form
- vi.1 Clarification
- half dozen.ii Attacks
- half dozen.3 Strategies
- half dozen.4 Remix (The Brohannes)
- 7 Final: The Fountain - 2nd Course
- 7.i Description
- 7.2 Attacks
- 7.iii Strategies
- viii Trivia
Description [ ]
There are a number of bosses throughout Rogue Legacy, i for each region of the map, each behind an imposing ready of doors - and i final boss (with two stages) that is located behind the big aureate door that is at the entrance to the castle. Each time a boss is killed, their icon on the door turns from a dulled grey to a bright cyan, symbolizing that the particular boss is dead. Once a boss has been killed, it cannot be re-killed until a new game, and the door of each boss room shuts accordingly. Each boss drops a pregnant corporeality of gold - in bags, coins, and sometimes diamonds, and all give a blue and aureate chest that grants the player 3 permanent stat bonuses when opened. Collect the money drops before opening the breast - otherwise y'all lose the money.
All bosses are bachelor from the beginning of the game, it only takes the role player reaching their door for the boss boxing to begin; withal normally the bosses are killed in the order of:
Khidr (The Castle) → Alexander (The Forest) → Ponce de Leon (The Tower) → Herodotus (The Darkness)
This is both due to the difficulty of the surrounding areas of the bosses, as well equally the wellness and attacks of the bosses. However due to the vast differences in how each boss is fought, they could potentially be fought out of guild if one found a 'later' dominate easier with their skill set.
Every bit of update 1.2.0 there is a remix version of each of the bosses that tin be accessed afterward finding the related Obol.
Castle: Khidr (The Gatekeeper) [ ]
Khidr, the Gatekeeper.
Description [ ]
Khidr is a large eyeball that sits in a small square room with ii platforms either side of him - one at roughly his center, and one at his noon. There are two spiketraps on either side of the boss in the bottom-most corners. The dominate is significantly elevated off the floor as to make him impossible to hit from the ground, without jumping (unless the player has Gigantism). He sends out crimson teardrop missiles in alternate patterns and orders, and does decent impairment.
Wellness: 2000
Harm: 41
Level: 25
Attacks [ ]
- Sends iv spiralling missile lines that turn clockwise or counterclockwise forcing the histrion to stay in between the lines and follow the bullets.
- Sends out bullets in a pattern leaving seemingly random gaps for the role player to exist safe in.
- Sends out evenly spread out bullets in every direction.
Strategies [ ]
- The Mage and his Flame Bulwark can get the dominate downward to a few pixels of hp-bar in only a few seconds until your mana runs out. The final few hits are the hardest parts of this fight.
- The Barbarian is a proficient choice for this boss, their high wellness allows them to tank quite a few of the shots before dying. You can as well use your shout to become rid of the projectiles.
- The Paladin is likewise a good pick for this dominate, his high damage and shield ability are invaluable in blocking projectiles.
- The Shinobi/Hokage is a good pick for this boss, because it is like shooting fish in a barrel to avoid virtually all of the projectiles that the boss fires, and yous can quickly get into position for three or four hits in a row between boss attacks, which will dish out massive amounts of harm.
- Due to the confined infinite and large number of projectiles, Retaliation runes would exist valuable.
- At that place's zilch to kill simply the boss, so Vampirism/Balance/Siphon runes are useless.
- If you lot stand underneath the boss, you'll need to spring to striking him - don't jump too high else you'll bump into him and take heavy damage.
- If yous have the Gigantism trait you are able to attack the boss without jumping while standing underneath the boss - allowing you to hit him while dodging - making the fight significantly easier.
- Dwarfism and a sky rune tin can also exist helpful, every bit y'all would take a smaller hitbox allowing y'all to dodge the projectiles much easier while on side platforms. The Heaven Rune would help during the rotating chip, if jumping over the top is e'er required.
- Chakram, Axe, Sword Barrier, and Conflux tin can be useful spells to have confronting this dominate, as they let yous dodge and bargain damage at the same time more than easily.
- This boss is stationary, so yous only have to avert its projectiles.
Remix (Neo Khidr) [ ]
☀ [ ]
Neo Khidr is the remix counterpart of Khidr, and is cerise in color. There is one platform on either side of him as well as three spike traps along the floor. You will receive the Scotomaphobia accomplishment for beating him.
You will need to get a dodging skillful to beat Neo Khidr. He has three patterns for his missiles: a spiral pattern that tin can rotate in either management, a flare-up design that goes in all directions with equal spacing, or a burst design with seemingly random spacing. At starting time, the spiral patterns volition be most problematic as you learn how to dash nether and above Neo Khidr to avoid them, but with practice these tin exist avoided nearly every time. Later on, the random burst patterns volition be more than problematic.
Use your spellsword's powered-up bract wall as oft as possible, hitting Neo Khidr with your regular sword when you have the adventure to recover mana. You tin only be hit v times before dying, and you will be striking unavoidably if the fight drags on also long, so win the battle of endurance by avoiding the missiles as best every bit possible while having a sword barrier damaging Neo Khidr at all times. Expect to re-play this battle many times to get meliorate at dodging before you win.
Forest: Alexander (The Forgotten) [ ]
Alexander, the Forgotten.
Clarification [ ]
Alexander is a big floating skull with pink flames that resides in a large open up room. The boss will chase the player, spawning enemies while doing and so. He sends out pink missiles to entrap and impairment the thespian.
Attacks [ ]
- He will chase y'all around the confines of the room, don't get caught!
- He constantly spawns smaller skulls to assistance him, exist careful that your escape path is non cut off by them, and try non to take free damage from their attacks
- He volition occasionally stop and channel for a second before releasing a barrage of orbs in all 4 directions, cutting movement betwixt each sector
Strategies [ ]
- The Spellsword is a good choice for this boss, their passive allows them to regenerate mana when they hit Alexander or his minions
- The Lich (with Crow Tempest spell) is also a good pick for this boss, their spell is able to striking a lot of enemies from a altitude and add together HP per i killed minion
- The Hokage is likely to exist able to ane-hit the smaller skulls if your other characters can't. A giant hokage can kill this boss easily due to the huge range on his sword and huge damage.
- Vampirism/Balance/Siphon runes could work equally there are a hefty number of minions to kill if the dominate battle drags on
- Whenever he pauses to transport out the large missiles, either attack him or assail the smaller skulls to ensure that he dies quickly and that he doesn't accumulate too many allies
- Haste runes, or speed in general (from ADHD/Hokage) will help in ensuring that y'all don't get trapped past either the boss or his minions
- Whatever spells that hit multiple enemies (Chakram, etc.) will ensure that you still hit his weaker (merely dangerous in numbers) allies that tend to end upwards following the boss
- The Blade Wall spell is particularly constructive against bosses - with proper placement, each casting can hit the boss several times
- Be careful that you don't go caught in a corner when he stops to bandage his missiles, information technology makes information technology far likewise easy for the smaller minions to shut in for free damage on you
- The minions are faster than the dominate, so whenever they build up you tin flee the boss and have them out individually earlier returning your attending to Alexander.
- Y'all will probable need at least ane Vault/Sky rune to ensure that you don't get caught by Alexander or his minions
- Alexander is a "spirit" type of enemy, so he tin pass through walls, similar his allies, care for that.
- In the Ng+, minions that he spawns are harder, and then prioritize them.
Remix (Alexander the IV) [ ]
Alexander the IV is the remix analogue to Alexander, he is yellowish with red flames. The phase consists of four platforms with a row of spikes betwixt the sets of two surrounded by spikes. You will receive the Ostiophobia achievement for chirapsia him.
This boss is arguably the most hard of the remix bosses, and may crave numerous attempts. Y'all take far less damage from the spikes than from the boss or his minions, and then throwing yourself into the spikes on purpose will keep you alive longer. Prioritize the minions for 4 HP of wellness regeneration per kill so that the screen doesn't turn into a bullet hell, only don't forget to hit Alexander the IV whenever you get the risk. The best chances are when he stops a brusk distance from you diagonally, every bit he merely shoots fireballs horizontally and vertically and you lot tin get a few hits in.
A Bug strategy for the Remix (Alexander the IV) that you could exploit is to allurement him to the left side and quickly go to the right side. Sometimes he will stay at the left side while you lot're at the correct. Remix (Alexander the 4) will but spawn his minion skulls to the left until he can't anymore. And then you just have to bait just him to the right side and fight him 1v1 without the minions.
Maya: Ponce de Leon (The Sentry) [ ]
Ponce de Leon, the Sentinel.
Clarification [ ]
Ponce de Leon is a large orange fireball that resides in a large open up room with multiple platforms and moving spikeballs. The boss volition chase the player, leaving a flaming trail; occasionally pausing to accuse at the player. this is problably a reference to juan ponce de leon.
Health: 2345
Harm: 73
Level: 63
Attacks [ ]
- He will constantly hunt you effectually the room
- While moving, he volition periodically leave a large flame in his wake - this will remain for almost the fourth dimension it have for him to exercise a lap around the perimeter of the room
- He will occasionally pause, glow, and then move at you at an accelerated rate - several of these can be done in a row
- There are spikeballs throughout the room, be wary of where they are and where you demand to be
Strategies [ ]
- The Barbarian is a skilful choice for this boss, their loftier health allows them to tank quite a few of the shots before dying and the Shout class skill can remove any agile flames from the arena.
- The Hokage is also a good choice for this boss, their loftier base melee damage ensures that every hit counts, and with its Commutation Jutsu, you tin always teleport to safety in a compression
- The Spellthief/Spellsword is another good choice since its empowered spells allow you to damage on the motion. A well placed Blade Wall while he's charging up or correct afterwards the charge volition hitting him multiple times for heavy damage. An empowered Flame Barrier while striking him will make quick work of him as well.
- The Dragon is a nice pick if you practice plenty magic damage, since you don't take to worry virtually where to jump when y'all can wing.
- Vampirism/Balance/Siphon runes volition be next to useless considering only the dominate/spikeballs will die
- Retaliation runes might aid if you're struggling with avoiding the spikeballs - after getting hit once by i you lot won't have to worry virtually it again
- Avoid playing with the trait Gigantism, it will arrive difficult to leap through the gaps left by his flame trail, or the gaps presented by the arrangement of spikeballs
- You can unremarkably knock in two attacks when he pauses before you lot need to run to escape his quick dash towards yous
- You can bait his dash away from where you are past jumping at the correct time - nevertheless, y'all must leap/move away fairly late
- Always bait him around the unabridged room - his flame trail lasts a while, and you don't want to have to play hopscotch through information technology while he'due south chasing you
- You will probable need at to the lowest degree i or ii Vault/Sky runes (depending on how confident you are), to ensure that you don't go stuck dodging the dominate, his flames, and the spikeballs.
- This is a "avoid hazards" battle, and so hit-and-run skills are very useful
- It is possible to vanquish him past literally standing in place. In nigh cases he will slowly circle around the player, opening himself for attacks every fourth dimension he passes over the head. The damage caused by dashing is not too high and tin be tanked. Worked well with both Barbarian and Hokage.
- You can beat him hands with an Archmage who has the Flame Bulwark spell simply by dodging his flames and being near him to touch him with the spell. He will follow you and will accept swell damage until his decease if you do this right. Some Vault/Sky runes are necessary.
Remix (Ponce de Freon) [ ]
Ponce de Freon is the remix analogue to Ponce de Leon, he is red with green flames. Beating him will yield the Chemophobia achievement. His stage consists of a large box with three platforms at the meridian, and yous tin can jump in midair up to five times.
If Freon is close to y'all when he'due south most to dash, hit him a couple of times and then go out of the way. Y'all tin can then near likely echo every bit he usually dashes at least twice in a row and sometimes more than. The green flames he leaves backside accept longer to dissipate this time, so avert retracing your path, but if you lot're in a tight spot you tin utilize the Barbarian'southward shout to clear all of the flames on the screen, upwardly to 3 times.
Land of Darkness: Herodotus (The Space) [ ]
Description [ ]
Herodotus. The Space
Herodotus is a massive lite blue slime that resides in a big open room with multiple platforms and spiketraps forth the majority of the floor. The boss will chase and jump at the player, splitting afterwards taking enough harm; and but dying when all parts are killed. At that place are a number of crates that litter the room.
Attacks [ ]
- Every fourth dimension he dies he will split into 2 smaller slimes (32 in full to kill), and will spawn a Gravisor every fourth dimension he splits
- He will constantly bounce effectually the screen, and can travel surprisingly far
- The Gravisors volition summon large stalagmites from yellow marks on the basis - beware of these
Strategies [ ]
- When using a high strength form it is all-time to take this boss slowly, intermission the slime upwards and then kill the Gravisors i at a time, while this method is much slower than the other methods, it is much safer and prevents yous from being overwhelmed.
- The Lich with Crow Storm spell, full converted mana, and Siphon runes makes this boss almost a joke, even in NG+. The boxing can be won by spamming Crow Storm and jumping on the upper platforms to avert smaller slimes.
- The Spellthief/Spellsword and Mage/Archmage is a good choice for this boss, their spell is able to hit a large number of enemies from distance, and these two classes tend to accept large reserves of mana and ways to recover it - ensuring that they have enough to finish the fight. In NG+, an Assassinator with upgraded crit chance and crit damage tin can also brand quick work of this boss (since Gravisors can be killed with 1 crit, and slime splitting also becomes easier).
- The following spells seem to work well confronting Herodotus, as they oft hitting multiple enemies (or give you the take chances to do so yourself): Flame Bulwark, Conflux, Timestop, Crow Tempest, Chakram
- Crow tempest with a big mana pool is particularly bonkers against this boss with enough siphon. Essentially the strategy is to break the first slime, so maybe one of the half-slimes, and then just spam crows until y'all win.
- P.A.D. works wonders in disabling the bottom floor spiketraps so that y'all can roam freely to pick off smaller slimes
- Try to kill i side of the 'family tree' of slimes kickoff - if you kill all the larger ones on instinct y'all'll soon find far too many slimes to kill
- Be conscientious of the center platform, slimes tin hands jump up from both directions and pin you lot
- Vampirism/Residual/Siphon are useful because each slime counts every bit a impale for them, as well as the Gravisors they spawn.
- There are a number of crates in the room, you lot could try to smash a few to get wellness/mana if you were desperate and had a moment from the fight
- It's possible to stun-lock Herodotus with the Flame Barrier spell if y'all catch him in a corner. The Hypergonadism trait can help with this. Using a Spellsword's empowered Flame Barrier with loftier Magic Damage while slashing will end him chop-chop.
- Gianticism and whatever tanky character (Paladin or Barbarian) along with blade wall is a really expert combo confronting Herodotus every bit you tin can corner it and spam blade wall. the blade wall would keep the slimes from getting knocked back while keeping them from falling downwards from the little gap as you can constantly spam your down slash.
- This battle forces you to not stay on a single place, dissimilar Khidr, you must move permanently or stay on the higher platforms.
- Larger slimes jump higher than footling
- If you are having problems with the picayune slimes, you lot can run to the other side of the room and employ a Chakram to raid them off.
- Playing equally a One-half-Dragon allows you to kill the slimes at your ain pace and fight the Gravisors out of their spell range.
- Empowered Chakram is hilariously effective in one case you lot have taken it down to many smaller slimes on the footing, every bit you lot can just spam the spell, and watch it sweep the floor clean.
Remix (Astrodotus) [ ]
The Astrodotus fight resembles a game of Asteroids, the edges of the screen wrap around and the boss splits in two every time it is hit. There are 2 starting slimes, one is green (Astrodotus) and the other red (Herodotus). This fight is unique, not resembling whatsoever other dominate fight. Winning the fight yields the Astrophobia achievement.
It is recommended to cease off the smallest pieces of blobs offset, in club non to have too many enemies on the screen at one time. Information technology's recommended to completely impale the red blob starting time, every bit it is faster and will article of clothing you down by attrition. In one case the red one is dead you can movement on to the green one.
Another method of defeating them is by constantly flying upwardly, taking intendance to contrivance every bit y'all go, and spamming the attack while alternating direction of attack. If done correctly, the fight shouldn't have more than 2 minutes.
Last: Johannes (The Traitor) - First Form [ ]
Description [ ]
Johannes is a grey statue-looking knight that mostly resembles the thespian.
Johannes, The Traitor
He resides in a large, loftier-roofed hall - the final room from the Tutorial, with two extendable platforms and several destructible objects. The boss will chase the histrion, attacking with a variety of attacks and is extremely dangerous.
Attacks [ ]
- Mainly mirrors the player's abilities, and tin dash.
- Slashes with his sword when in close range.
- Throws a spread of daggers (~5) in the player'due south direction when far away, information technology can be cast multiple times in a row, invincible during the first few frames of the throwing motion (daggers pass correct through him, at least)
- Throws multiple axes (~5) into the air at random angles while jumping and moving forward - information technology can be cast multiple times in a row
- Places a Blade Wall and dashes through to the other side, he sometimes entraps the player in these
Strategies [ ]
- The Barbaric is a good choice for this boss, their loftier wellness allows them to tank quite a few of the shots before dying, and the shout removes all projectiles, making the fight fairly easy if you utilize the mana wisely.
- Flying makes this a lot easier - his axes can be flown over due to the tiptop of the room, and his daggers/bract walls are almost useless at range when yous can proceeds height over them
- Hypergonadism makes it significantly easier every bit a Half-Dragon to keep him off your dorsum, equally does existence Ambilevous, as that way you tin can run away and ensure he still takes damage
- Sometimes fleeing his axe assail is the wrong determination - frequently there is a gap left between the left, center, and correct axes where you lot can stand your ground safely
- Avoid getting defenseless in a corner off guard - he can hands entrap you in that location
- Retaliation runes tin can be effective with loftier HP pool, since Johannes attacks very oft compared to other bosses. However, taking as well much damage in this fight is not optimal, since you volition have to fight his second form right after.
- Vampirism/Residual/Siphon runes will exist next to useless because there are no normal mobs to leech from.
- You lot can destroy the small number of environmental objects in the room if yous're drastic for healing/mana
- Hit-and-run tactics works well if you want to play rubber. Bait and avoid one set on, land a counter strike, and gain safe distance again to repeat the procedure. Staying in melee range and trading hits can often pb to your defeat, since the dominate has far bigger HP puddle than your hero, and likewise has a second course with a whole new HP puddle.
- Staying shut volition commonly pb to the boss using either Bract Wall or melee swing, staying at mid-range to Jump and Axe Throw, long range to Dagger throw. Latter 2 leave easier openings for a counter strike.
- Yous tin also apply a combination of Spellsword and Flame Bulwark running into him while mashing the assault button. If he hits the wall he'll probably bound in your wall and beingness encapsulated by information technology so you can strike him downward having enough mana to berserk the second course with this strategy.
- A Combination of the Dagger spell and a Mage or a Spellsword lets you assail from afar at your leisure, as attacks throw him dorsum, and y'all simply actually demand to worry about his daggers and avoiding him when he'south close by. Try not to waste product likewise much mana attacking him when he's throwing daggers, every bit your daggers phase right through when he does that attack.
- information technology is hard to memorize his pattern due to him having a large puddle of AI algorithms (mayhap dependent on grade)
Remix (The Brohannes) [ ]
The remix version of Johannes, basically just ii Johannes that are red and purple. Yous fight the battle as Johannes himself, of the Traitor class (which will be new to y'all). Assuming yous accept previously fought Johannes, his special abilities will be familiar to you: his normal magical attack is a flurry of daggers and his special ability is multiple axes arcing in front of and behind y'all. You may besides dash and press special to create a wall of swords.
The best strategy involves having both Brohannes on the same side of you, and then that you don't have to avoid attacks from both sides and so that your dagger attack will virtually likely hitting both of them. However, if you lot can focus your attacks on and kill a single one, fighting the remaining i is much easier.
There is a strategy that seems to piece of work almost every time and makes the fight laughably easy. One time you've killed 1 of them, go immediately to the other Brohannes, corner him with the blade spell if necessary, and look for him to jump. When he does, place yourself on the basis so you lot can intercept him on the way down with a normal assail. This will knock the Brohannes back to the wall and cause him to dash forward right to where he but was above you for you to hit over again. Sometimes he will dash multiple times in the air but will e'er end coming towards you, and so if you lot miss your commencement swing just mash assault and yous should intercept him. One time he's dead, rinse and repeat on the other Brohannes; though the light one does tend to air nuance more than than the dark 1.
Winning this fight unlocks the Traitor class for your heirs and earns the Syngenesophobia achievement.
Concluding: The Fountain - Second Form [ ]
Description [ ]
The Fountain
The Fountain is a large purple knight that comes along from the rock fountain in the correct-most surface area of the room afterwards the player fights Johannes and succeeds. The dominate volition hunt the histrion, attempting to impale them with indirect AoE attacks, besides as melee strikes.
Attacks [ ]
- Blue glowing daggers appear in a random blueprint on the wall The Fountain is next to and travel across the room
- Blueish glowing swords appear beneath the floor and travel upwardly slowly
- There are gaps in the swords you can stand in for safety
- The swords never announced adjacent to the walls, so continuing there is safe
- Pauses a moment with his sword in the air and and so attacks one time
- Phases out and moves to the middle, or 1 of the sides
- Sends out an attack from the centre of the room that turns 1 side of the room's floor into a sword pit for a few seconds, leaving the role player to escape or take a lot of impairment
Strategies [ ]
- The Barbaric is a good choice for this boss, their high wellness allows them to tank quite a few of the shots before dying, and the shout removes all projectiles, making the fight fairly easy if y'all employ the mana wisely.
- Flying is advantageous - being a Half-Dragon makes avoiding a lot of his attacks significantly easier
- His melee attacks are the virtually exploitable, attempt and become as much costless harm then as possible
- Make certain non to stand up side by side to where he is going if he phases out, he tin harm you on touch if you lot're standing where he materializes
- When Johannes dies, mana potions and chicken legs are dropped - have them if you need them - they allow you to replenish, but go along in mind that The Fountain gives yous no time to take them freely, he will attack you while you loot
- Vampirism/Balance/Siphon runes will be useless because just the dominate will die
- The Barbarian's Shout or the Assassin's Invisibility, every bit well equally Paladin'south Block are extremely useful at destroying/dodging the sword attacks and allow the histrion to exist unheeded by them
- The Pocketknife spell equally used past a Mage or a Spellsword works even better against this form than normal Johannes, as he does not become unhittable as often when at range. Yet a Mage might be seriously out of mana past this bespeak, so a spellsword may be preferable for the dagger approach. MP-draining can still be hazardous, but shouldn't be too difficult if yous time if right.
- Blade wall will hit him continuously when he stands withal to use his various powers.
- When he is turning the unabridged floor into a sword pit, use this opportunity to perform Pogo attacks. In that location is a lot of fourth dimension and it tin actually rack up the damage against him.
Trivia [ ]
All the bosses are connected to their legendary/historical counterpart and their location in the game reflects their known take chances:
- Alexander and Khidr (also known as Andrias), in the Alexander Romance, search for the Fountain of Youth in an abkhazian forest: Alexander is lost in it and will never render (similar the boss analogue), while Khidr notice the Source of Life (Nearest to the Concluding Boss, which is the Fountain itself).
- Juan Ponce de León was a Spanish explorer of the XV century searching for the Fountain of Youth in a subconscious Island on the summit of a huge hill or a mount (represented as a high Tower in the game). He couldn't find it only in his attempt as a conquistador, he discovered Florida.
- Herodotus was an ancient Greek historian who wrote about the Fountain of Youth in one of his tales, addressing its location to an hole-and-corner acquifers in Ethiopia (the southern Land of Darkness in Rogue Legacy) to explain Ethiopian longevity to the contemporary.
Sources for Trivia: Enriko,Wikipedia
Arrange: Garland Il Bardo
dunningtheatelf48.blogspot.com
Source: https://rogue-legacy.fandom.com/wiki/Bosses
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